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https://w.atwiki.jp/mrfrtech/pages/138.html
Augmented Analytics (AR) Market Growth, Segments Of The Tech World, Key Vendors, COVID – 19 Industry Trends, Opportunity and Forecast 2027, Market Research Future Market Analysis The market for Augmented Analytics (AR) Market Growth is estimated to grow at a significant rate during the forecast period 2020 to 2027. Augmented analytics tools are utilized for analyzing automated data with the support of natural language processing technology and machine learning techniques. It helps in streamlining the process of data modeling and data profiling thus supporting reuse and data governance. The Augmented Analytics (AR) Market Growth is predicted to touch USD 13 billion at a stellar 24% CAGR between 2020- 2027, states the recent Market Research Future (MRFR) analysis. Various factors are fuelling the global augmented analytics market share. As per the recent MRFR market estimates, such factors include the increasing volume of complex data, growing adoption of analytical tools for business intelligence, development of artificial intelligence technology, development in blockchain and modernization of digital technology, increasing need for intelligent business tools in data analysis, growing need for increased productivity of business processes, and increasing implementation of natural language processing tools, machine learning, and artificial intelligence. On the contrary, lack of skilled workforce, high cost of analytical tools, impact of the COVID-19 pandemic on the global economy, and analyzing the huge generated data by maintaining safety and quality may impede the global augmented analytics market growth over the forecast period. Request a Free Sample @ https //www.marketresearchfuture.com/sample_request/7464 Market Segmentation The MRFR report throws light on an inclusive segmental analysis of the global augmented analytics market based on vertical, organization size, deployment mode, and component. By component, the global augmented analytics market is segmented into services and software. The services segment is again bifurcated into managed services and professional services. Of these, the service segment will lead the market over the forecast period. By deployment, the global augmented analytics market is segmented into hybrid, on-cloud, and on-premise. Of these, the on-cloud segment will dominate the market over the forecast period. By organization size, the global augmented analytics market is segmented into large enterprises and SMEs. Of these, the SMEs will spearhead the market over the forecast period. By vertical, the global augmented analytics market is segmented into healthcare, media and entertainment, transportation, energy and utilities, manufacturing, retail, IT and telecommunication, government and defense, BFSI, and others. Of these, BFSI will have the lions share over the forecast period. Regional Analysis By region, the global augmented analytics market covers the recent trends and growth opportunity across North America, Europe, the Asia Pacific (APAC), and Rest of the World (RoW). Of these, North America will rule the market over the forecast period. Presence of key players in the US, technically advanced infrastructure, high technical expertise in technology like machine learning and natural language processing, widespread customer base in various industry verticals, adoption of advanced analytics to improve business operations, rapid adoption of technologies, and focus by companies to improve their data analysis capabilities are adding to the global augmented analytics market growth in the region. In Europe, the global augmented analytics market is predicted to hold the second-largest share over the forecast period. Developing digital technology, increasing need for augmented analytics solutions for business intelligence, and high growth in retail and consumer goods industry are adding to the global augmented analytics market growth in the region. In the APAC region, the global augmented analytics market is predicted to have promising growth over the forecast period. Development in digital technology, increasing expertise in machine learning and natural language processing techniques, development in big data analytics and artificial technology, increasing implementation of data discovery, self-service business intelligence tools, and visualization across business organizations are adding to the global augmented analytics market growth in the region. Japan, China, and India hold the utmost market share. Key Players The leading players profiled in the global augmented analytics market report include Birst, Pyramid Analytics, Logi Analytics, Board International, Yellowfin, Looker, MicroStrategy, Qlik, Sisense, Tibco Software, SAS, Tableau Software, Oracle, Microsoft Corporation, IBM Corporation, SAP SE, and Salesforce. Industry Updates April 2021- Subex has launched hypersense, an end-to-end augmented analytics platform. Browse Complete Report @ https //www.marketresearchfuture.com/reports/augmented-analytics-market-7464 Table of Contents 1 Executive Summary 2 Scope of The Report 2.1 Market Definition 2.2 Scope of The Study 2.2.1 Research Objectives 2.2.2 Assumptions Limitations 2.3 Market Structure Continued… Similar Report B2B Telecommunication Market Information by Solution (Unified Communication and Collaboration), Deployment (Fixed, Mobile), Organization Size (Large, Enterprise), Application (Industrial, Commercial) and regions Trending #MRFR Report** https //ictmrfr.blogspot.com/2022/04/geofencing-market-companies-growth-with.html https //blogfreely.net/pranali004/telecom-expense-management-market-size-impressive-cagr-changing-business-scope https //postheaven.net/pranali004/financial-app-industry-impressive-cagr-changing-business-needs-scope-of https //market-research-future.tribe.so/post/openstack-service-market-research-impressive-cagr-changing-scope-of-current--6263de46791566c10c79891e https //www.scutify.com/articles/2022-04-24-infrastructure-as-a-service-industry-cagr-changing-business-scope-of-current-and-future-industry- About Market Research Future At Market Research Future (MRFR), we enable our customers to unravel the complexity of various industries through our Cooked Research Report (CRR), Half-Cooked Research Reports (HCRR), Raw Research Reports (3R), Continuous-Feed Research (CFR), and Market Research Consulting Services. Contact Market Research Future (Part of Wantstats Research and Media Private Limited) 99 Hudson Street, 5Th Floor New York, NY 10013 United States of America 1 628 258 0071 (US) 44 2035 002 764 (UK) Email sales@marketresearchfuture.com Website https //www.marketresearchfuture.com
https://w.atwiki.jp/touhoukashi/pages/752.html
【登録タグ P TaNaBaTa あにー コガネイロファンタスティック 曲 風神少女】 【注意】 現在、このページはJavaScriptの利用が一時制限されています。この表示状態ではトラック情報が正しく表示されません。 この問題は、以下のいずれかが原因となっています。 ページがAMP表示となっている ウィキ内検索からページを表示している これを解決するには、こちらをクリックし、ページを通常表示にしてください。 /** General styling **/ @font-face { font-family Noto Sans JP ; font-display swap; font-style normal; font-weight 350; src url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/10/NotoSansCJKjp-DemiLight.woff2) format( woff2 ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/9/NotoSansCJKjp-DemiLight.woff) format( woff ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/8/NotoSansCJKjp-DemiLight.ttf) format( truetype ); } @font-face { font-family Noto Sans JP ; font-display swap; font-style normal; font-weight bold; src url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/13/NotoSansCJKjp-Medium.woff2) format( woff2 ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/12/NotoSansCJKjp-Medium.woff) format( woff ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/11/NotoSansCJKjp-Medium.ttf) format( truetype ); 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} .not_in_card { border-bottom dashed 1px #D0D0D0; } .tooltip { display flex; visibility hidden; position absolute; top -42.5px; left 0; width 275px; min-height 20px; max-height 100px; padding 10px; border-radius 5px; background-color #555; align-items center; color #FFF; font-size 85%; line-height 20px; text-align center; white-space nowrap; opacity 0; transition 0.7s; -webkit-user-select none; -moz-user-select none; -ms-user-select none; user-select none; } .inaudible .tooltip { top -68.5px; } span hover + .tooltip { visibility visible; top -47.5px; opacity 0.8; transition 0.3s; } .inaudible span hover + .tooltip { top -73.5px; } .not_in_card span.hide { top -42.5px; opacity 0; transition 0.7s; } .inaudible .img { display inline-block; width 3.45em; height 1.25em; margin-right 4px; margin-bottom -3.5px; margin-left 4px; background-image url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2971/7/Inaudible.png); background-size contain; background-repeat no-repeat; } .not_in_card after, .inaudible .img after { content ; visibility hidden; position absolute; top -8.5px; left 42.5%; border-width 5px; border-style solid; border-color #555 transparent transparent transparent; opacity 0; transition 0.7s; } .not_in_card hover after, .inaudible .img hover after { content ; visibility visible; top -13.5px; left 42.5%; opacity 0.8; transition 0.3s; } .not_in_card after { top -2.5px; left 50%; } .not_in_card hover after { top -7.5px; left 50%; } .not_in_card.hide after { visibility hidden; top -2.5px; opacity 0; transition 0.7s; } /** For mobile device styling **/ .uk-overflow-container { display inline; } #trackinfo.mobile { display table; float none; width 100%; margin auto; margin-bottom 1em; } #trackinfo.mobile th { text-transform none; } #trackinfo.mobile tbody tr not(.media) th { text-align left; background-color unset; } #trackinfo.mobile td { white-space normal; } document.addEventListener( DOMContentLoaded , function() { use strict ; const headers = { title アルバム別曲名 , album アルバム , circle サークル , vocal Vocal , lyric Lyric , chorus Chorus , narrator Narration , rap Rap , voice Voice , whistle Whistle (口笛) , translate Translation (翻訳) , arrange Arrange , artist Artist , bass Bass , cajon Cajon (カホン) , drum Drum , guitar Guitar , keyboard Keyboard , mc MC , mix Mix , piano Piano , sax Sax , strings Strings , synthesizer Synthesizer , trumpet Trumpet , violin Violin , original 原曲 , image_song イメージ曲 }; 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https://w.atwiki.jp/touhoukashi/pages/5615.html
【登録タグ BLUE BUTTERFLY Espressivo S T.Piacere U.N.オーエンは彼女なのか? 曲 黒崎朔夜】 【注意】 現在、このページはJavaScriptの利用が一時制限されています。この表示状態ではトラック情報が正しく表示されません。 この問題は、以下のいずれかが原因となっています。 ページがAMP表示となっている ウィキ内検索からページを表示している これを解決するには、こちらをクリックし、ページを通常表示にしてください。 /** General styling **/ @font-face { font-family Noto Sans JP ; font-display swap; font-style normal; font-weight 350; src url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/10/NotoSansCJKjp-DemiLight.woff2) format( woff2 ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/9/NotoSansCJKjp-DemiLight.woff) format( woff ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/8/NotoSansCJKjp-DemiLight.ttf) format( truetype ); } @font-face { font-family Noto Sans JP ; font-display swap; font-style normal; font-weight bold; src url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/13/NotoSansCJKjp-Medium.woff2) format( woff2 ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/12/NotoSansCJKjp-Medium.woff) format( woff ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/11/NotoSansCJKjp-Medium.ttf) format( truetype ); } rt { font-family Arial, Verdana, Helvetica, sans-serif; } /** Main table styling **/ #trackinfo, #lyrics { font-family Noto Sans JP , sans-serif; font-weight 350; } .track_number { font-family Rockwell; font-weight bold; } .track_number after { content . ; } #track_args, .amp_text { display none; } #trackinfo { position relative; float right; margin 0 0 1em 1em; padding 0.3em; width 320px; border-collapse separate; border-radius 5px; border-spacing 0; background-color #F9F9F9; font-size 90%; line-height 1.4em; } #trackinfo th { white-space nowrap; } #trackinfo th, #trackinfo td { border none !important; } #trackinfo thead th { background-color #D8D8D8; box-shadow 0 -3px #F9F9F9 inset; padding 4px 2.5em 7px; white-space normal; font-size 120%; text-align center; } .trackrow { background-color #F0F0F0; box-shadow 0 2px #F9F9F9 inset, 0 -2px #F9F9F9 inset; } #trackinfo td ul { margin 0; padding 0; list-style none; } #trackinfo li { line-height 16px; } #trackinfo li nth-of-type(n+2) { margin-top 6px; } #trackinfo dl { margin 0; } #trackinfo dt { font-size small; font-weight bold; } #trackinfo dd { margin-left 1.2em; } #trackinfo dd + dt { margin-top .5em; } #trackinfo_help { position absolute; top 3px; right 8px; font-size 80%; } /** Media styling **/ #trackinfo .media th { background-color #D8D8D8; padding 4px 0; font-size 95%; text-align center; } .media td { padding 0 2px; } .media iframe nth-of-type(n+2) { margin-top 0.3em; } .youtube + .nicovideo, .youtube + .soundcloud, .nicovideo + .soundcloud { margin-top 0.75em; } .media_section { display flex; align-items center; text-align center; } .media_section before, .media_section after { display block; flex-grow 1; content ; height 1px; } .media_section before { margin-right 0.5em; background linear-gradient(-90deg, #888, transparent); } .media_section after { margin-left 0.5em; background linear-gradient(90deg, #888, transparent); } .media_notice { color firebrick; font-size 77.5%; } /** Around track styling **/ .next-track { float right; } /** Infomation styling **/ #trackinfo .info_header th { padding .3em .5em; background-color #D8D8D8; font-size 95%; } #trackinfo .infomation_show_btn_wrapper { float right; font-size 12px; user-select none; } #trackinfo .infomation_show_btn { cursor pointer; } #trackinfo .info_content td { padding 0 0 0 5px; height 0; transition .3s; } #trackinfo .info_content ul { padding 0; margin 0; max-height 0; list-style initial; transition .3s; } #trackinfo .info_content li { opacity 0; visibility hidden; margin 0 0 0 1.5em; transition .3s, opacity .2s; } #trackinfo .info_content.infomation_show td { padding 5px; height 100%; } #trackinfo .info_content.infomation_show ul { padding 5px 0; max-height 50em; } #trackinfo .info_content.infomation_show li { opacity 1; visibility visible; } #trackinfo .info_content.infomation_show li nth-of-type(n+2) { margin-top 10px; } /** Lyrics styling **/ #lyrics { font-size 1.06em; line-height 1.6em; } .not_in_card, .inaudible { display inline; position relative; } .not_in_card { border-bottom dashed 1px #D0D0D0; } .tooltip { display flex; visibility hidden; position absolute; top -42.5px; left 0; width 275px; min-height 20px; max-height 100px; padding 10px; border-radius 5px; background-color #555; align-items center; color #FFF; font-size 85%; line-height 20px; text-align center; white-space nowrap; opacity 0; transition 0.7s; -webkit-user-select none; -moz-user-select none; -ms-user-select none; user-select none; } .inaudible .tooltip { top -68.5px; } span hover + .tooltip { visibility visible; top -47.5px; opacity 0.8; transition 0.3s; } .inaudible span hover + .tooltip { top -73.5px; } .not_in_card span.hide { top -42.5px; opacity 0; transition 0.7s; } .inaudible .img { display inline-block; width 3.45em; height 1.25em; margin-right 4px; margin-bottom -3.5px; margin-left 4px; background-image url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2971/7/Inaudible.png); background-size contain; background-repeat no-repeat; } .not_in_card after, .inaudible .img after { content ; visibility hidden; position absolute; top -8.5px; left 42.5%; border-width 5px; border-style solid; border-color #555 transparent transparent transparent; opacity 0; transition 0.7s; } .not_in_card hover after, .inaudible .img hover after { content ; visibility visible; top -13.5px; left 42.5%; opacity 0.8; transition 0.3s; } .not_in_card after { top -2.5px; left 50%; } .not_in_card hover after { top -7.5px; left 50%; } .not_in_card.hide after { visibility hidden; top -2.5px; opacity 0; transition 0.7s; } /** For mobile device styling **/ .uk-overflow-container { display inline; } #trackinfo.mobile { display table; float none; width 100%; margin auto; margin-bottom 1em; } #trackinfo.mobile th { text-transform none; } #trackinfo.mobile tbody tr not(.media) th { text-align left; background-color unset; } #trackinfo.mobile td { white-space normal; } document.addEventListener( DOMContentLoaded , function() { use strict ; const headers = { title アルバム別曲名 , album アルバム , circle サークル , vocal Vocal , lyric Lyric , chorus Chorus , narrator Narration , rap Rap , voice Voice , whistle Whistle (口笛) , translate Translation (翻訳) , arrange Arrange , artist Artist , bass Bass , cajon Cajon (カホン) , drum Drum , guitar Guitar , keyboard Keyboard , mc MC , mix Mix , piano Piano , sax Sax , strings Strings , synthesizer Synthesizer , trumpet Trumpet , violin Violin , original 原曲 , image_song イメージ曲 }; const rPagename = /(?=^|.*
https://w.atwiki.jp/testlink/pages/37.html
!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN""DTD/xhtml1-transitional.dtd" !-- Japanese Translated by Testing Engineer s Forum (TEF) in Japan, Working Group of TestLink Japanese Translation Project -- html xmlns="http //www.w3.org/1999/xhtml" lang="jp" head meta http-equiv="Content-Type" content="text/html; charset=UTF-8" / meta http-equiv="Content-language" content="jp" / meta name="author" content="Martin Havlat" / meta name="copyright" content="GNU" / meta name="robots" content="NOFOLLOW" / title TestLink Instructions /title style media="all" type="text/css" @import "{$basehref}{$smarty.const.TL_THEME_CSS_DIR}testlink.css"; /style script // need due to global coupling in open_help_window()var fRoot= {$basehref} ; /script script type="text/javascript" src="{$basehref}gui/javascript/testlink_library.js" /script /head body div class="workBack" h1 テストケースの編集とアーカイブ /h1 h2 目的 /h2 p span class="help" onclick="javascript open_help_window( glosary , {$locale} );" テスト仕様書 /span は、存在する span class="help" onclick="javascript open_help_window( glosary , {$locale} );" テストプロジェクト /span , テストスイート,そして span class="help" onclick="javascript open_help_window( glosary , {$locale} );" テストケース /span の情報を閲覧したり変更したりする場所です。異なるバージョンのテストケースを見ることもできます。 /p h2 やってみましょう! /h2 ol li テストプロジェクトをナビゲーションシートから選択します。 /li li 新規のテストスイートとテストケースを作成します(テストプロジェクトの変更は右上のプルダウンリストから選択できます) /li li 左横にあるツリーにてデータ編集を指示します。 /li li 作成したテスト仕様書をテストケースが準備完了したときに span class="help" onclick="javascript open_help_window( glosary , {$locale} );" テスト計画 /span に割り当てます。 /li /ol p TestLinkはテストケースを構成するN レベルのテストスイートを提供します。また、テストスイートの内容を記述できます。この情報はテストケースとともに印刷されます。 /p /div /body /html
https://w.atwiki.jp/pyopyo0124/pages/18.html
CHAPTER II UP CHAPTER IV CHAPTER III Marilla Cuthbert is Surprised Marilla came briskly forward as Matthew opened the door. But when her eyes fell of the odd little figure in the stiff, ugly dress, with the long braids of red hair and the eager, luminous eyes, she stopped short in amazement. "Matthew Cuthbert, who s that?" she ejaculated. "Where is the boy?" "There wasn t any boy," said Matthew wretchedly. "There was only HER." He nodded at the child, remembering that he had never even asked her name. "No boy! But there MUST have been a boy," insisted Marilla. "We sent word to Mrs. Spencer to bring a boy." "Well, she didn t. She brought HER. I asked the station- master. And I had to bring her home. She couldn t be left there, no matter where the mistake had come in." "Well, this is a pretty piece of business!" ejaculated Marilla. During this dialogue the child had remained silent, her eyes roving from one to the other, all the animation fading out of her face. Suddenly she seemed to grasp the full meaning of what had been said. Dropping her precious carpet-bag she sprang forward a step and clasped her hands. "You don t want me!" she cried. "You don t want me because I m not a boy! I might have expected it. Nobody ever did want me. I might have known it was all too beautiful to last. I might have known nobody really did want me. Oh, what shall I do? I m going to burst into tears!" Burst into tears she did. Sitting down on a chair by the table, flinging her arms out upon it, and burying her face in them, she proceeded to cry stormily. Marilla and Matthew looked at each other deprecatingly across the stove. Neither of them knew what to say or do. Finally Marilla stepped lamely into the breach. "Well, well, there s no need to cry so about it." "Yes, there IS need!" The child raised her head quickly, revealing a tear-stained face and trembling lips. "YOU would cry, too, if you were an orphan and had come to a place you thought was going to be home and found that they didn t want you because you weren t a boy. Oh, this is the most TRAGICAL thing that ever happened to me!" Something like a reluctant smile, rather rusty from long disuse, mellowed Marilla s grim expression. "Well, don t cry any more. We re not going to turn you out- of-doors to-night. You ll have to stay here until we investigate this affair. What s your name?" The child hesitated for a moment. "Will you please call me Cordelia?" she said eagerly. "CALL you Cordelia? Is that your name?" "No-o-o, it s not exactly my name, but I would love to be called Cordelia. It s such a perfectly elegant name." "I don t know what on earth you mean. If Cordelia isn t your name, what is?" "Anne Shirley," reluctantly faltered forth the owner of that name, "but, oh, please do call me Cordelia. It can t matter much to you what you call me if I m only going to be here a little while, can it? And Anne is such an unromantic name." "Unromantic fiddlesticks!" said the unsympathetic Marilla. "Anne is a real good plain sensible name. You ve no need to be ashamed of it." "Oh, I m not ashamed of it," explained Anne, "only I like Cordelia better. I ve always imagined that my name was Cordelia--at least, I always have of late years. When I was young I used to imagine it was Geraldine, but I like Cordelia better now. But if you call me Anne please call me Anne spelled with an E." "What difference does it make how it s spelled?" asked Marilla with another rusty smile as she picked up the teapot. "Oh, it makes SUCH a difference. It LOOKS so much nicer. When you hear a name pronounced can t you always see it in your mind, just as if it was printed out? I can; and A-n-n looks dreadful, but A-n-n-e looks so much more distinguished. If you ll only call me Anne spelled with an E I shall try to reconcile myself to not being called Cordelia." "Very well, then, Anne spelled with an E, can you tell us how this mistake came to be made? We sent word to Mrs. Spencer to bring us a boy. Were there no boys at the asylum?" "Oh, yes, there was an abundance of them. But Mrs. Spencer said DISTINCTLY that you wanted a girl about eleven years old. And the matron said she thought I would do. You don t know how delighted I was. I couldn t sleep all last night for joy. Oh," she added reproachfully, turning to Matthew, "why didn t you tell me at the station that you didn t want me and leave me there? If I hadn t seen the White Way of Delight and the Lake of Shining Waters it wouldn t be so hard." "What on earth does she mean?" demanded Marilla, staring at Matthew. "She--she s just referring to some conversation we had on the road," said Matthew hastily. "I m going out to put the mare in, Marilla. Have tea ready when I come back." "Did Mrs. Spencer bring anybody over besides you?" continued Marilla when Matthew had gone out. "She brought Lily Jones for herself. Lily is only five years old and she is very beautiful and had nut-brown hair. If I was very beautiful and had nut-brown hair would you keep me?" "No. We want a boy to help Matthew on the farm. A girl would be of no use to us. Take off your hat. I ll lay it and your bag on the hall table." Anne took off her hat meekly. Matthew came back presently and they sat down to supper. But Anne could not eat. In vain she nibbled at the bread and butter and pecked at the crab-apple preserve out of the little scalloped glass dish by her plate. She did not really make any headway at all. "You re not eating anything," said Marilla sharply, eying her as if it were a serious shortcoming. Anne sighed. "I can t. I m in the depths of despair. Can you eat when you are in the depths of despair?" "I ve never been in the depths of despair, so I can t say," responded Marilla. "Weren t you? Well, did you ever try to IMAGINE you were in the depths of despair?" "No, I didn t." "Then I don t think you can understand what it s like. It s very uncomfortable feeling indeed. When you try to eat a lump comes right up in your throat and you can t swallow anything, not even if it was a chocolate caramel. I had one chocolate caramel once two years ago and it was simply delicious. I ve often dreamed since then that I had a lot of chocolate caramels, but I always wake up just when I m going to eat them. I do hope you won t be offended because I can t eat. Everything is extremely nice, but still I cannot eat." "I guess she s tired," said Matthew, who hadn t spoken since his return from the barn. "Best put her to bed, Marilla." Marilla had been wondering where Anne should be put to bed. She had prepared a couch in the kitchen chamber for the desired and expected boy. But, although it was neat and clean, it did not seem quite the thing to put a girl there somehow. But the spare room was out of the question for such a stray waif, so there remained only the east gable room. Marilla lighted a candle and told Anne to follow her, which Anne spiritlessly did, taking her hat and carpet-bag from the hall table as she passed. The hall was fearsomely clean; the little gable chamber in which she presently found herself seemed still cleaner. Marilla set the candle on a three-legged, three-cornered table and turned down the bedclothes. "I suppose you have a nightgown?" she questioned. Anne nodded. "Yes, I have two. The matron of the asylum made them for me. They re fearfully skimpy. There is never enough to go around in an asylum, so things are always skimpy--at least in a poor asylum like ours. I hate skimpy night-dresses. But one can dream just as well in them as in lovely trailing ones, with frills around the neck, that s one consolation." "Well, undress as quick as you can and go to bed. I ll come back in a few minutes for the candle. I daren t trust you to put it out yourself. You d likely set the place on fire." When Marilla had gone Anne looked around her wistfully. The whitewashed walls were so painfully bare and staring that she thought they must ache over their own bareness. The floor was bare, too, except for a round braided mat in the middle such as Anne had never seen before. In one corner was the bed, a high, old-fashioned one, with four dark, low- turned posts. In the other corner was the aforesaid three- corner table adorned with a fat, red velvet pin-cushion hard enough to turn the point of the most adventurous pin. Above it hung a little six-by-eight mirror. Midway between table and bed was the window, with an icy white muslin frill over it, and opposite it was the wash-stand. The whole apartment was of a rigidity not to be described in words, but which sent a shiver to the very marrow of Anne s bones. With a sob she hastily discarded her garments, put on the skimpy nightgown and sprang into bed where she burrowed face downward into the pillow and pulled the clothes over her head. When Marilla came up for the light various skimpy articles of raiment scattered most untidily over the floor and a certain tempestuous appearance of the bed were the only indications of any presence save her own. She deliberately picked up Anne s clothes, placed them neatly on a prim yellow chair, and then, taking up the candle, went over to the bed. "Good night," she said, a little awkwardly, but not unkindly. Anne s white face and big eyes appeared over the bedclothes with a startling suddenness. "How can you call it a GOOD night when you know it must be the very worst night I ve ever had?" she said reproachfully. Then she dived down into invisibility again. Marilla went slowly down to the kitchen and proceeded to wash the supper dishes. Matthew was smoking--a sure sign of perturbation of mind. He seldom smoked, for Marilla set her face against it as a filthy habit; but at certain times and seasons he felt driven to it and them Marilla winked at the practice, realizing that a mere man must have some vent for his emotions. "Well, this is a pretty kettle of fish," she said wrathfully. "This is what comes of sending word instead of going ourselves. Richard Spencer s folks have twisted that message somehow. One of us will have to drive over and see Mrs. Spencer tomorrow, that s certain. This girl will have to be sent back to the asylum." "Yes, I suppose so," said Matthew reluctantly. "You SUPPOSE so! Don t you know it?" "Well now, she s a real nice little thing, Marilla. It s kind of a pity to send her back when she s so set on staying here." "Matthew Cuthbert, you don t mean to say you think we ought to keep her!" Marilla s astonishment could not have been greater if Matthew had expressed a predilection for standing on his head. "Well, now, no, I suppose not--not exactly," stammered Matthew, uncomfortably driven into a corner for his precise meaning. "I suppose--we could hardly be expected to keep her." "I should say not. What good would she be to us?" "We might be some good to her," said Matthew suddenly and unexpectedly. "Matthew Cuthbert, I believe that child has bewitched you! I can see as plain as plain that you want to keep her." "Well now, she s a real interesting little thing," persisted Matthew. "You should have heard her talk coming from the station." "Oh, she can talk fast enough. I saw that at once. It s nothing in her favour, either. I don t like children who have so much to say. I don t want an orphan girl and if I did she isn t the style I d pick out. There s something I don t understand about her. No, she s got to be despatched straight-way back to where she came from." "I could hire a French boy to help me," said Matthew, "and she d be company for you." "I m not suffering for company," said Marilla shortly. "And I m not going to keep her." "Well now, it s just as you say, of course, Marilla," said Matthew rising and putting his pipe away. "I m going to bed." To bed went Matthew. And to bed, when she had put her dishes away, went Marilla, frowning most resolutely. And up-stairs, in the east gable, a lonely, heart-hungry, friendless child cried herself to sleep. CHAPTER II UP CHAPTER IV 今日 - | 昨日 - | Total - since 04 June 2007 last update 2007-06-05 01 32 36 (Tue)
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ip_0.wenzitihuan|00.Translation work ip_0.wenzitihuan_text|The translation work is not good enough, and there still remain lots of text in companions’ stories and heroes’ stories in mind reading mission. We need more time to do this, and will try our best. If you can give any help, please connect me in MODDB/Nexusmods or workshop in Steam. ip_1.xiangxing|01. Nature system ip_1.xiangxing_text|Except for character, each hero has its own belief, which refers to its nature. According to description in “the Water Margin”, all hero’s nature can be divided into three kinds, i.e. loyalty, chivalry and bravery. In this game, nature has an influence to determine the possibility to recruit some particular hero in tavern. Besides, it also has an influence on interactions with lords, such as sending gifts, donating, blacksmithing, recruiting, converting and award for tasks. Same nature will provide an enhancement on the effect of these interaction. ip_2.zhiye|02. Career system ip_2.zhiye_text|Every hero has 1 or 2 careers, you can check it out in report or the character page. Every career will effect in battle while the hero is “on fire”, except Fisher and Taoist. Heroes can get career EXP by “on fire” status or working on the right center buildings. The higher REQ attribute the hero has, the more chance or effect will be. There are 15 careers total, here’s the list ^[Merchant] EFF get money, BUD Market, REQ INT ^[Farmer] EFF get food, increase prosperity, BUD Farm, REQ CHA ^[Warrior] EFF stop enemies (blue sign), BUD Camp, REQ STR ^[Artisan] EFF refill allies’ ammo and shield (player need press H), BUD Workshop, REQ INT ^ [Herder] EFF heal ally horses HP (player need press H), BUD Stable, REQ AGL ^[Titan] EFF reduce enemies morale and get chaos(green sign), BUD Training, REQ STR ^[Actor] EFF increase ally morale and make some ally heroes get excited too, BUD Downtown, REQ CHA ^ [Academic] EFF make enemies surrender, BUD College, REQ INT ^[Barkeeper] EFF make enemies or hero get drunk, 100% chance to capture (except bandit hero), BUD Tavern, REQ CHA ^ [Fisher] EFF make enemy heroes dead together while he's dying, BUD Fishery, REQ AGL^ [Thief] EFF invisible and steal enemies' equipment, BUD None, REQ AGL ^ [Doctor] EFF heal allies, BUD None, REQ INT ^ [Playboy] EFF make female enemies become allies(heart sign, 100% chance for enemy beauty), make female ally stronger, BUD None, REQ CHA ^ [Beauty] EFF make male enemies become allies(100% chance for enemy playboy) BUD None, REQ CHA ^ [Taoist] EFF enemies around him will take damage by percent per few second(red aura), but when he get excited, the aura will disappear, BUD None, REQ INT.^^Player can get one of first 9 career in the beginning, and then can learn the second from Han Bolong in Dong Jing tavern. ip_3.jianzhu|03. Building system ip_3.jianzhu_text|Each settlement has its own buildings. A city can have 10 buildings, and castle or fortress can have 7 buildings. These buildings can provide resources for the settlement. With your management and heroes’ work, these building can develop its scale. Buildings in bigger scale can provide more resource, and a more capable hero can make a larger increment on the building’s scale. ^If you are a governor of village, you may have the right to develop some building in the city which your village is subordinate to. If you have a city, a castle or fortress, you may appoint a hero in your team to work in it. If you are a king or field marshal, you may appoint governors of all cities as you please. Heroes will choose a suitable working post by themselves. Heroes’ profession and properties will make a special effect on buildings. Detail information can be found in building menu. ip_4.chengchi|04. New attributes for settlement ip_4.chengchi_text|Buildings have varied effects on attributes of settlements. Here the attributes are listed. ^Money financial income is used for recruiting soldiers, salary of lords, army equipment and so on. Food Food is consumed by soldiers daily, insufficient food supply will cause morale decline, casualties and fleeing. ^Population widely affects the attributes increments of settlement. Prosperity affects money income and population increasing. ^Equipment requirement for recruiting advanced soldiers. The higher rank is, the more equipment will be need. ^Horse requirement for recruiting cavalry. Each cavalry will consume 1 horse. ^Reserve force point requirement for recruiting advanced soldiers. Each training will consume 1 point. ^As Mount Blade Warband has already established a complete economy system, setting values for new parameters for this mode may take a long-term testing. In order to preserve the balance, most of new properties and attributes are set as a positive-related bonus, which means a high value will make a significant help, but low value may cause little negative effect. After evaluating the effect in this edition, the negative effect may be enhanced. ip_5.teji|05. Star skill ip_5.teji_text|The 108 heroes have their own star skills, you can check it out in their character info page. 5 kings and 100 vassals in Han, Liangshan, Zhao, Sha, Shu, plus 3 girls in companions which was Gu Dasao, Sun Erniang, Hu Sanniang are 108 heroes in the novel. ip_6.dantiao|06. Duel System ip_6.dantiao_text|If the strongest troop in enemy party are stronger than your party, they will call for a duel in the beginning of the battle. If not, player can also call for a duel. When the hero win the duel, he will get “on fire”, increase str and agl by temp, and the morale of his party will get higher. If the hero lose, his soldier in his party will get chaos or surrender. ip_7.gaoang|07. On Fire ip_7.gaoang_text|When a hero win the duel, or kill enough enemies, or was encouraged by an actor, he will get an “on fire” status. On this status, he will get a temp increase of attribute, recover hp. His career skill will effect and will speak his own dialog. ip_8.zhanchang|08. Sign in the battle ip_8.zhanchang_text|Chaos green sign;^ Immobilize blue sign;^ Fall in love Flower sign; ^ Taoist skill Red aura. ^ The higher leadership skill the leader was, the longer the status last. ip_9.shenqi|09. Legendary Item ip_9.shenqi_text|There’s purple color text in Legendary Item, and hero will get buff when equipped it.^ Player can get legendary item after battle by chance, or on duel to loot, or in some secret chest, or in the mission, or by some NPC.^ The stronger enemy is, the more chance you will get the unique loot. In addition, looting skill of main party also effect the chance.^ If player has not get unique loot for a long time, the chance will grow up slowly. ip_10.chenghao|10. Title system ip_10.chenghao_text|If you insist on doing something, you will get the corresponding title. These titles will help you do this better. ^ Players can view the title in the report menu, or quest pages. ip_11.huweidui|11. Guard party "ip_11.huweidui_text|If vassal has town or castle, he will recruit guard parties. Player can get guard party from mayor if joined a faction. Guard parties will demobilize the prisoners for money, and get new troops. The higher official player has, the more soldier the guard party can take. " ip_12.teshubingzhong|12. Special unit ip_12.teshubingzhong_text|Every contry has their own special unit. Player can not capture them by battle. Just talk to mayor of your faction, he will tell you what you need to train. ip_13.guanzhi|13. Official system ip_13.guanzhi_text|Players can gain merits when they join the country, and enough contribution can increase their official positions. ^Improve the official position to obtain attributes, increase the upper limit of the troops, issue squats, obtain special equipment for the country, and so on. ^ Players can be divided into official positions after independence, and different official positions have different effects. ip_14.waijiao|14. Diplomatic system ip_14.waijiao_text|When the player joins other faction, he can advise the king's diplomacy. ^ After the player independence, he can find an official or prime minister to carry out a series of diplomatic functions. ^After the player independence, he can deliver military orders to the subordinates in the camp menu. ip_15.qita|15. Other system ip_15.qita_text|There are so many functions and systems are from 108 Heroes in classic M B, so I don’t introduce them in the Warband M B info pages. You can just play and find it. If you have any questions, leave the message in NexusMODs/moddb/steam. Have Fun! ip_16.kuaijiejian|16. Hot keys ip_16.kuaijiejian_text|[M] on the battle Open/close the mini map;^[T] on the battle Show the morale and killing rank;^[H] on the battle career skill (Artisan/ Herder/Doctor);^[Y] on the map speed on (if Dai Zong is in your party);^[U] on the map hiding (if Shi Qian is in your party);^^If your own faction has enough vassals in Shu, when you on the battle [U] to start formation, [J] formation forward, [N] cancel the formation ip_17.shenqichengzhang|17. Suffix of legendary weapons ip_17.shenqichengzhang_text|Every legendary weapon has random suffix, which was Metal, Wood, Water, Fire, Earth. Every legendary weapon can get EXP by killing. The weapon has random max level, the most max level is 4, which needs 700 exp.^The first feature of legendary weapon is decide by the suffix, it should get 25 exp to unlock it. There also are two kinds of legendary weapon, one is only suitable for Taoist career, and another is not.^The 2-4 feature is random, which need 100/300/700 to unlock. And the value is depend on the color of the feature, which was green-blue-gold-orange.^^Warning Due to M B engine restrictions, you’d better DO NOT equip a same kind of item in one troop. For example, if player equip “Moon sword[Metal]” and “Moon sword[Wood]” at the same time, the “Moon sword[Wood]” won’t get any exp, and the skill of the feature won’t effect. ip_18.jingjichang|18. Tournament ip_18.jingjichang_text|Player can get special reward by join tourament for few times. ip_19.haohanchenghao|19. Titles of Heroes ip_19.haohanchenghao_text|In addition to the players, the hero can also get the corresponding title through different ways. After winning the title, there will be certain effects and random attributes and skill rewards. ^The hero can gain military strength by killing the enemy, and the value of the military power can be increased to obtain a random attribute reward. Military strength values can be viewed after the war and in the quest pages. ip_20.junzhixitong|20.Military system ip_20.junzhixitong_text|You can find Military Appointment menu in the camp or before battle.^[Commander] Player controlled character. When you learned mind reading and it’s not on CD, you can click the button to change commander before battle. The Leadership Level of player can increase whole party’s attribute, which have 10% effect. If there’s no leader in one class, the effect is 25%.^[Advisor] Party can use advisor skill on the battle. This function is unavailable in this version.^[Leader] Increase ATK/DEF of the class, take 50% effect.^[Attacker] Increase ATK of the class, take 20% effect.^[Defender] Increase DEF of the class, take 20% effect.^Besides, the relation of Leader/attacker/defender can also buff the class, take 20% effect. If they have same native, they will get more relation addition after battle. You can move your mouse to the number to check the percent. ^Leadership Level There are 5 level of leadership D, C, B, A, S. Each level also contain 3 level, which like C-, C, C+. There are two way when hero reach to A, power up ATK or DEF, like A+[A], or A-[D]. There are three way when hero reach to S, increase or decrease damage from cavalry /infantry /archers. Like S-[A]CAV, means leadership is S-, more ATK, and take extra damage to cavalry.^Heroes will get more leadership EXP if the soldier in his class kill more troops. The higher level troop is, the more EXP heroes will get. You can click the “Leadership Level” text to switch it to “Leadership EXP”. When the heroes in your party can level up to A or S, you should level it up manual and choose the direction. ip_21.bingzhongshixing|21. Leadership Level ip_21.bingzhongshixing_text|- Leadership level is effect not only player’s main party, but also every party. ^- If the troop equipped ranged weapons, he is the archers class. Other troops who have horses, are cavalry class, The rest are the infantry class.^- Every special unit has extra buff, such as Xu Ning Gold Lancers, which will inflict extra damage to cavalry.^- The default name of team “infantry/cavalry/archers” is just a name, not class. If you put a horseman in this team, he will get cavalry buff from leader/attacker/defender, not infantry buff.^- Troops in center or guard party will also get buff from his lord or leader.^- Heroes will also get the buff.^- Heroes only get 1/2 leadership EXP than soldiers by killing.^- The higher leadership skill the hero is, the more quickly leadership exp he get. ip_22.zhanqianbuzhen|22. Battle settings ip_22.zhanqianbuzhen_text|You can find Battle Setting menu in the camp or before battle. Make sure you set the leader of the team first.^ [Team Setting] Change the team order. ^[Formation Order] Click the team name to change the position, click the apply check to enable the form. ^[Grounp Leaders] Click the leader name on the right to switch the team. ip_23.duxinshuqianghua|23. Mind Reading power up ip_23.duxinshuqianghua_text|When you have been defeated on the battle, it will not come to an end. You can continue watching or quit.^ Press [Tab] key to quit the battle; Press [Space] key to change watching mode;^ Click [mouse left/right] button to switch heroes;^ Press [WASD] key to rotate camera; Press [Direction] key to move camera;^ Press [Enter] key to choose hero; Press [Left Ctrl] key to close the tip message.^Tips you can only control hero after you learned the mind reading, and you can only control the heroes in your party. ip_24.shenqiqianghua|24. Refine stones ip_24.shenqiqianghua_text|Refine stones unlock the higher exp level, the max level is 4, which is 700 exp.^Power up stones upgrade your legendary weapons' first feature by using power up stone, you should get at least 25 exp to unlock the feature. you can not upgrade the feature which was already orange color.^Reroll stones reroll your legendary weapon’s 2-4 random feature by using reroll stone, you should upgrade it to max level first, after my work finished, it will lose a few exp. Please put the weapon into first 3 inventory slots.^Owner stones set your legendary weapon’s owner by using owner stone, you should upgrade it to max level first. One kind of weapon can only set owner by 3 heroes at most, and one hero can only set 2 owner special item at most. Please put the weapon into first 3 inventory slots.^Besides Tang Long, Hou Jian and Huangfu Duan can also set armor or horses’ owner.^You can check your stones in collection page. ip_25.quanguowudaodahui|25. Tournament of China ip_25.quanguowudaodahui_text|You can join Tournament of China every month, it’s a 5v5 game, and if you win 3 of 5, you win.^- You can join the game if you joined a faction, or your party has more than 4 companions, or your own kingdom has more than 4 vassals.^- There are 3 fights Quarterfinals, Semifinals, and Finals. ^- The rule is as same as duel on the battle, ammo is only 10, star skill and Taoist skill will enable. Time limit is 90s, when time’s up, the hero who has more percent hp will win.^- Player can control hero by mind reading.^- If you win the finals, you will get lots of reward, and have chance to get extra reward from host.^- You can pay for a spy to watch opponent setting.^- You can also play the mode in main menu “Super Smash Mod” ip_26.zhiyexitong2|26. Extra career ip_26.zhiyexitong2_text|Player can get one of first 9 career in the beginning, and then can learn the second from Han Bolong in Dong Jing tavern.^- You should learned Mind Reading before you talk to Han Bolong.^- You can learned extra career if your career have been level 3, and there’s a hero who has level 4 career in your party. It will spend a whole day to learn it.
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DOMを非表示 下のコードをタグの中に入れればOK! style="display none; " 例 div style="display none;" /div styleではcssのパラメータを変更できる。displayはcssのコマンドである。 audioタグ htmlファイル !DOCTYPE html html head title html5オーディオプレイヤー /title meta charset="UTF-8" script src="./html5_audio.js" /script /head body div id="audioZone" audio id="audio_8000" preload="auto" controls source src="audio/8000.wav" type="audio/wav" source src="audio/8000.mp3" type="audio/mp3" p ※ご利用のブラウザでは再生することができません。 /p /audio /div div id="musicZone" input id="startMusic" type="image" src="./img/q_pc_transmit_on.png" width="127px" height="58px" onclick="audioPlay(8000)"/ /div /body /html jsファイル function audioPlay(num) { var string = "audio/" + num + ".mp3"; var audio = new Audio(string); audio.play(); console.log(string); } これなら、Android2.2であるIS11Tでも動作した。 jsファイルにjQueryを使ったり、下のスクリプトを使ったりすると動作しなかった。 document.getElementById("audio_8000").play();
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Twenty-Five Engineers and Inventors San Francisco Pr? Charles Susskind? SanFranciscoPr? CharlesSusskind? ジャンル別? Substores-UnknownASINs-30? Subjects-Engineering-General? Subjects-Professional&Technical-Engineering-General Smoley's Three Combined Tables for Engineers, Architects and Students C K Smoley & Sons? C. K. Smoley? CKSmoley&Sons? C.K.Smoley? ジャンル別? Substores-UnknownASINs-30? Subjects-Arts&Photography-Architecture-General? Subjects-Engineering-General? Subjects-Professional&Technical-Engineering-General Subjects-Professional&Technical-Architecture-General? Subjects-Science-Mathematics-General? Subjects-Science-Mathematics-Applied-General? Where's the Fire? American Firefighters in Picture Postcards, Circa 1910 Vestal Press? Geoffrey N. Stein? VestalPress? GeoffreyN.Stein? ジャンル別? Substores-UnknownASINs-30? Subjects-Arts&Photography-Photography-General? Subjects-Arts&Photography-Photography-PhotoEssays? Subjects-Engineering-Civil-Construction-BuildingConstruction? Subjects-Engineering-General? Subjects-History? Subjects-Professional&Technical-Engineering-Civil-Construction-BuildingConstruction? Subjects-Professional&Technical-Engineering-General The Proceedings of the First International Conference on Advances in Communication and Control Systems (Comcon Conferences Proceedings) Optimization Software? D. C.) International Conference on Advances in Communication & Control Systems (1st 1987 Washington? OptimizationSoftware? D.C.)InternationalConferenceonAdvancesinCommunication&ControlSystems(1st 1987 Washington? ジャンル別? Substores-UnknownASINs-30? Subjects-Engineering-General? Subjects-Engineering-Telecommunications-General? Subjects-Professional&Technical-Engineering-Telecommunications-General? Subjects-Professional&Technical-Engineering-General Computational Techniques in Identification and Control of Flexible Flight Structures Proceedings of the Nasa-UCLA Workshop, Lake Arrowhead Optimization Software? A. V. Balakrishnan? OptimizationSoftware? 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Subjects-Professional&Technical-Engineering-Civil-Transportation&Highway? Subjects-Professional&Technical-Engineering-General Rio Grande Steam Locomotives Standard Gauge Heimburger House Pub Co? Donald J. Heimburger? HeimburgerHousePubCo? DonaldJ.Heimburger? ジャンル別? Subjects-Engineering-General? Subjects-Home&Garden-Crafts&Hobbies-General? Subjects-Nonfiction-Transportation-General? Subjects-Nonfiction-Transportation-Railroads-General? Subjects-Professional&Technical-Engineering-General Glover Steam Locomotives Heimburger House Pub Co? Richard L. Hillman? HeimburgerHousePubCo? RichardL.Hillman? ジャンル別? Subjects-Engineering-Civil-Transportation&Highway? Subjects-Engineering-General? Subjects-Engineering-Mechanical-General? Subjects-History-World-Transportation-Railroads? Subjects-Nonfiction-Transportation-General? Subjects-Nonfiction-Transportation-Railroads-General? Subjects-Professional&Technical-Engineering-Civil-Transportation&Highway? Subjects-Professional&Technical-Engineering-Mechanical-General? Subjects-Professional&Technical-Engineering-General Subjects-Science-History&Philosophy-HistoryofTechnology? The Search for Steam A Cavalcade of Smoky Action in Steam by the Greatest Railroad Photographers Heimburger House Pub Co? Joe G. Collias? HeimburgerHousePubCo? JoeG.Collias? ジャンル別? Subjects-Engineering-General? Subjects-Nonfiction-Transportation-General? Subjects-Nonfiction-Transportation-Railroads-General? Subjects-Nonfiction-Transportation-Railroads-Pictorial? Subjects-Professional&Technical-Engineering-General Mason Steam Locomotives Heimburger House Publishing Company? A.W. Wallace? HeimburgerHousePublishingCompany? A.W.Wallace? ジャンル別? Subjects-Engineering-General? Subjects-Nonfiction-Transportation-Railroads-General? Subjects-Professional&Technical-Engineering-General The Mother of All Car Books How to Get More Fun and Profit Buying, Showing and Selling Vintage and Classic Cars Duncliffs Intl? Rod Reprogle? 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Counselling Students (Basic Texts in Counselling Psychotherapy) Palgrave Macmillan? Ravi Rana? PalgraveMacmillan? RaviRana? ジャンル別? Substores-UnknownASINs-8 Subjects-Health,Mind&Body-Psychology&Counseling-Counseling-General? Subjects-Nonfiction-Education-College&University-General? Total Reward 3 Students (Total Reward) Macmillan ELT? Simon Greenall? MacmillanELT? SimonGreenall? ジャンル別? Substores-UnknownASINs-8 Subjects-Nonfiction-Education-LanguageInstruction-Instruction-EnglishasaForeignLanguage-Coursebooks? Subjects-Reference-ForeignLanguages-Instruction-EnglishasaForeignLanguage-Coursebooks? Total Reward 3 Practice (Total Reward) Macmillan ELT? Simon Greenall? D. Pye? MacmillanELT? SimonGreenall? D.Pye? ジャンル別? Substores-UnknownASINs-8 Subjects-Nonfiction-Education-LanguageInstruction-Instruction-EnglishasaForeignLanguage-Coursebooks? Subjects-Reference-ForeignLanguages-Instruction-EnglishasaForeignLanguage-Coursebooks? Total Reward 3 Macmillan ELT? Simon Greenall? MacmillanELT? 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Subjects-Nonfiction-SocialSciences-PoliticalScience-PoliticalDoctrines-Democracy? Grierson's Raid Morningside Bookshop? Dee Brown? MorningsideBookshop? DeeBrown? ジャンル別? Substores-UnknownASINs-8 The French Defence Debate Consensus and Continuity in the Mitterrand Era Palgrave Macmillan? R. E. Utley? PalgraveMacmillan? R.E.Utley? ジャンル別? Substores-UnknownASINs-8 Subjects-History-Europe-France-General? Subjects-History-Military-Weapons&Warfare? Subjects-Nonfiction-Politics-International-Relations? Mastering Human Resource Management (Palgrave Masters Series (Business)) Palgrave Macmillan? Kelvin Cheatle? PalgraveMacmillan? KelvinCheatle? ジャンル別? Substores-UnknownASINs-8 Subjects-Business&Investing-Industries&Professions-HumanResources&PersonnelManagement? Subjects-Professional&Technical-BusinessManagement-HumanResources&PersonnelManagement? Ethnic Challenges to the Modern Nation-state Palgrave Macmillan? Shlomo Ben-Ami? Yoav Peled? Alberto Spektorowski? PalgraveMacmillan? ShlomoBen-Ami? YoavPeled? AlbertoSpektorowski? ジャンル別? Substores-UnknownASINs-8 Subjects-Nonfiction-Philosophy-Ethics&Morality? Subjects-Nonfiction-SocialSciences-SpecialGroups-EthnicStudies? Project Analysis in Developing Countries Palgrave Macmillan? Steve Curry? John Weiss? PalgraveMacmillan? SteveCurry? JohnWeiss? ジャンル別? Substores-UnknownASINs-8 Subjects-Business&Investing-Economics-Development&Growth? Subjects-Business&Investing-Economics-NaturalResources Subjects-Nonfiction-Economics-Development&Growth? Subjects-Nonfiction-Economics-NaturalResources Subjects-Professional&Technical-Accounting&Finance-Economics-Development&Growth? Subjects-Professional&Technical-Accounting&Finance-Economics-NaturalResources Principles of Retail Management Palgrave Macmillan? Rosemary Varley? Mohammed Rafiq? PalgraveMacmillan? RosemaryVarley? MohammedRafiq? ジャンル別? Substores-UnknownASINs-8 Subjects-Business&Investing-Industries&Professions-Retailing? Subjects-Business&Investing-Management&Leadership-Management? Subjects-Business&Investing-Marketing&Sales? Subjects-Professional&Technical-BusinessManagement-Management&Leadership-Management? Subjects-Professional&Technical-BusinessManagement-Marketing&Sales? Guide to Mechanics (Macmillan Mathematical Guides) Palgrave Macmillan? Philip Dyke? R.W. Whitworth? PalgraveMacmillan? PhilipDyke? R.W.Whitworth? ジャンル別? Substores-UnknownASINs-8 Subjects-Science-Mathematics-Applied? Subjects-Science-Physics-Mechanics? Market-driven Management (Macmillan Business) Palgrave Macmillan? Jean-Jacques Lambin? PalgraveMacmillan? Jean-JacquesLambin? ジャンル別? Substores-UnknownASINs-8 Subjects-Business&Investing-Marketing&Sales? Subjects-Professional&Technical-BusinessManagement-Marketing&Sales? Mastering Social Welfare (Palgrave Master) Palgrave Macmillan? Pat Young? PalgraveMacmillan? PatYoung? ジャンル別? Substores-UnknownASINs-8 Subjects-Children sBooks-Issues? Subjects-Nonfiction-SocialSciences-Sociology-General? Subjects-Nonfiction-CurrentEvents-Poverty-SocialServices&Welfare? Globalization and the Politics of Resistance (Macmillan International Political Economy) Palgrave Macmillan? John Kenneth Galbraith? Barry K. Gills? PalgraveMacmillan? JohnKennethGalbraith? BarryK.Gills? ジャンル別? Substores-UnknownASINs-8 Subjects-Business&Investing-Biographies&Primers-PopularEconomics? Subjects-Nonfiction-SocialSciences-PoliticalScience-General? Subjects-Nonfiction-Economics-General? Subjects-Professional&Technical-Accounting&Finance-Economics-General? Eighteenth-Century Criminal Transportation The Formation of the Criminal Atlantic Palgrave Macmillan? Gwenda Morgan? Peter Rushton? PalgraveMacmillan? GwendaMorgan? PeterRushton? ジャンル別? Substores-UnknownASINs-8 Subjects-History-Americas-UnitedStates-19thCentury-General? Subjects-History-Americas-UnitedStates-State&Local-Maryland? Subjects-History-Americas-UnitedStates-State&Local-WestVirginia? Subjects-History-Americas-General? Subjects-History-Europe-England-General? Subjects-History-Europe-England-18thCentury? Subjects-History-Europe-England-19thCentury? Subjects-History-Europe-Ireland-General? Subjects-History-HistoricalStudy-SocialHistory? Subjects-History-World-18thCentury? Subjects-History-World-General? Subjects-Nonfiction-Crime&Criminals-Criminology? Subjects-Nonfiction-Crime&Criminals-Penology? Stereotypes in Contemporary Anglo-German Relations (Anglo-German Foundation) Palgrave Macmillan? Rainer Emig? PalgraveMacmillan? RainerEmig? ジャンル別? Substores-UnknownASINs-8 Subjects-History-Europe-England-General? Subjects-History-Europe-Germany-General? Subjects-History-HistoricalStudy-HistoryofIdeas? Subjects-Nonfiction-Politics-International-Relations? Subjects-Nonfiction-SocialSciences-Anthropology-Cultural? Immigrants, Schooling and Social Mobility Palgrave Macmillan? Hans Vermeulem? Joel Perlmann? PalgraveMacmillan? HansVermeulem? JoelPerlmann? ジャンル別? Substores-UnknownASINs-8 Subjects-Business&Investing-Economics? Subjects-Law-AdministrativeLaw-Emigration&Immigration? Subjects-Nonfiction-SocialSciences-Anthropology-Cultural? Subjects-Nonfiction-Education? Subjects-Nonfiction-Economics? Subjects-Nonfiction-Law-AdministrativeLaw-Emigration&Immigration? Subjects-Professional&Technical-Accounting&Finance-Economics? Transport Policy in the European Union (European Union Series (Palgrave (Firm)).) Palgrave Macmillan? Handley Stevens? PalgraveMacmillan? HandleyStevens? ジャンル別? Substores-UnknownASINs-8 Subjects-Engineering-Civil-Transportation&Highway? Subjects-History-Europe-General? Subjects-Nonfiction-Politics-International-Relations? Subjects-Nonfiction-Politics-RegionalPlanning? Subjects-Nonfiction-Transportation-General? Subjects-Professional&Technical-Engineering-Civil-Transportation&Highway? Transport Policy in the European Union (European Union) Palgrave Macmillan? Handley Stevens? PalgraveMacmillan? HandleyStevens? ジャンル別? Substores-UnknownASINs-8 Subjects-Engineering-Civil-Transportation&Highway? Subjects-History-Europe-General? Subjects-Professional&Technical-Engineering-Civil-Transportation&Highway? Confronting Sukarno British, American, Australian and New Zealand Diplomacy in the Malaysian-Indonesian Confrontation, 1961-5 Palgrave Macmillan? John Subritzky? PalgraveMacmillan? JohnSubritzky? ジャンル別? Substores-UnknownASINs-8 Subjects-History-Asia-General? Subjects-History-Asia-Indonesia? Subjects-History-Australia&Oceania-Australia? Subjects-History-Australia&Oceania-NewZealand? Subjects-History-Military-General? Subjects-Nonfiction-Politics-General? Mastering Philosophy (Master) Palgrave Macmillan? Anthony Harrison-Barbet? PalgraveMacmillan? AnthonyHarrison-Barbet? ジャンル別? Substores-UnknownASINs-8 Subjects-Nonfiction-Philosophy? Military, State and Society in Pakistan Palgrave Macmillan? Hasan Askari Rizvi? PalgraveMacmillan? HasanAskariRizvi? ジャンル別? Substores-UnknownASINs-8 Subjects-History-Military-Strategy? The Barbadian Rum Shop Macmillan Caribbean? Peter Laurie? MacmillanCaribbean? PeterLaurie? ジャンル別? Substores-UnknownASINs-8 Subjects-Cooking,Food&Wine-Drinks&Beverages-Beer? Subjects-Cooking,Food&Wine-Drinks&Beverages-Spirits? Subjects-History-Americas-Caribbean&WestIndies-Barbados? Subjects-History-HistoricalStudy-SocialHistory? Subjects-Nonfiction-SocialSciences-Sociology-Culture? Subjects-Travel-Reference&Tips? Caribbean Home Economics (Caribbean Home Economics) Macmillan Caribbean? Norma Maynard? Rita Dyer? MacmillanCaribbean? NormaMaynard? RitaDyer? ジャンル別? Substores-UnknownASINs-8 Subjects-Science-Technology? Caribbean Home Economics (Caribbean Home Economics) Macmillan Caribbean? Norma Maynard? Rita Dyer? MacmillanCaribbean? NormaMaynard? RitaDyer? ジャンル別? Substores-UnknownASINs-8 Subjects-Children sBooks-Science,Nature&HowItWorks-Health-Diet&Nutrition? Jeremiah, Devil of the Woods (Macmillan Caribbean Writers) Macmillan Caribbean? Martina Altmann? MacmillanCaribbean? MartinaAltmann? ジャンル別? Substores-UnknownASINs-8 Subjects-Literature&Fiction-General? Substores-UnknownASINs-8 洋書
https://w.atwiki.jp/exvsfbcheat/pages/19.html
Basic Cheat Engine setup on RPCS3 本体のダウンロードはこちら To use Cheat Engine on RPCS3, you need to set up a few things beforehand. MEM_MAPPED Settings First, we need to enable MEM_MAPPED option to let Cheat Engine have the ability to scan Mapped memory regions. As most of the games emulated are stored in mapped regions, this option is essential for using Cheat Engine in emulators. In Cheat Engine, go to Edit - Settings. Navigate to the Scan Settings tab, and ensure that all three MEM options are enabled, as shown in the figure below. Big Endian Support Most emulators operates in Big Endian value type. To put it simply, Big Endian is the reversal of a normal byte array. For example, 00 01 02 03 in Big Endian will be 03 02 01 00. By default cheat engine does not include Big Endian value type, so we will need to define it ourselves. In cheat engine, right click on the value type and select Define new custom type (Auto Assembler). A new window will pop up with codes in it. Delete it all and paste in the codes down below. alloc(TypeName,256) alloc(ByteSize,4) alloc(ConvertRoutine,1024) alloc(ConvertBackRoutine,1024) alloc(UsesFloat,1) alloc(CallMethod,1) TypeName db 2 Byte Big Endian ,0 ByteSize dd 2 ConvertRoutine [64-bit] xor eax,eax mov ax,[rcx] //eax now contains the bytes input pointed to xchg ah,al //convert to big endian ret [/64-bit] [32-bit] push ebp mov ebp,esp mov eax,[ebp+8] //place the address that contains the bytes into eax mov ax,[eax] //place the bytes into eax so it s handled as a normal 4 byte value and eax,ffff //cleanup xchg ah,al //convert to big endian pop ebp ret 4 [/32-bit] ConvertBackRoutine [64-bit] xchg ch,cl //convert the little endian input into a big endian input mov [rdx],cx //place the integer the 4 bytes pointed to by rdx ret [/64-bit] [32-bit] push ebp mov ebp,esp push eax push ebx mov eax,[ebp+8] //load the value into eax mov ebx,[ebp+c] //load the address into ebx xchg ah,al mov [ebx],ax //write the value into the address pop ebx pop eax pop ebp ret 8 [/32-bit] Once you have pasted it in, double check the script, and press OK After that, the value type you defined will be added in the value type selection, as shown below. Using the same method, add in the 4 byte Big Endian value type. alloc(TypeName,256) alloc(ByteSize,4) alloc(ConvertRoutine,1024) alloc(ConvertBackRoutine,1024) alloc(UsesFloat,1) alloc(CallMethod,1) TypeName db 4 Byte Big Endian ,0 ByteSize dd 4 ConvertRoutine [64-bit] xor eax,eax mov eax,[rcx] //eax now contains the bytes input pointed to bswap eax //convert to big endian ret [/64-bit] [32-bit] push ebp mov ebp,esp mov eax,[ebp+8] //place the address that contains the bytes into eax mov eax,[eax] //place the bytes into eax so it s handled as a normal 4 byte value bswap eax pop ebp ret 4 [/32-bit] ConvertBackRoutine [64-bit] bswap ecx //convert the little endian input into a big endian input mov [rdx],ecx //place the integer the 4 bytes pointed to by rdx ret [/64-bit] [32-bit] push ebp mov ebp,esp push eax push ebx mov eax,[ebp+8] //load the value into eax mov ebx,[ebp+c] //load the address into ebx bswap eax mov [ebx],eax //write the value into the address pop ebx pop eax pop ebp ret 8 [/32-bit] And the same for Float Big Endian alloc(TypeName,256) alloc(ByteSize,4) alloc(ConvertRoutine,1024) alloc(ConvertBackRoutine,1024) alloc(UsesFloat,4) alloc(CallMethod,1) TypeName db Float Big Endian ,0 ByteSize dd 4 UsesFloat db 01 ConvertRoutine [32-bit] push ebp mov ebp,esp mov eax,[ebp+8] //place the address that contains the bytes into eax mov eax,[eax] //place the bytes into eax bswap eax pop ebp ret 4 [/32-bit] [64-bit] mov eax,[rcx] //eax now contains the bytes input pointed to bswap eax ret [/64-bit] ConvertBackRoutine [32-bit] push ebp mov ebp,esp push eax push ebx mov eax,[ebp+8] //load the value into eax mov ebx,[ebp+c] //load the address into ebx bswap eax mov [ebx],eax //write the value into the address pop ebx pop eax pop ebp ret 8 [/32-bit] [64-bit] bswap ecx mov [rdx],ecx //place the integer the 4 bytes pointed to by rdx ret [/64-bit] Once you pressed OK, you are set to go! But just to be sure, check if your value type has 3 new selections available. And when you want to scan for values in game, please use their big endian counterpart.